The municipality of Salé organizes a preparatory meeting for the second edition of the cultural program “Only through Art”

Mohamed Nejjar, vice-president of the council of the municipality of Salé in charge of cultural affairs, chaired, Wednesday, January 08, 2025 at the Said Hajji Cultural Complex, a preparatory meeting for the launch of the second edition of the cultural and artistic program “Only through Art”, organized by the municipality of Salé in cooperation with the Salé Foundation for Culture and the Arts, and in coordination with the Provincial Directorate of National Education, Primary Education and Sports of Salé, with the participation of civil society associations active in the fields of culture, art, literature and the animation of school life.

At the beginning of this meeting, in which the representatives of the associations wishing to participate in the activities of the program took part, Mr. Nejjar explained that the organization of the second edition of the said program “Only through Art” comes after the success of the first edition, and which reflects the will of the municipality to open up to its environment and to strengthen its contribution to supporting school life activities for the benefit of students in public education institutions. The speaker provided data and explanations on the objectives of the program and the methodology of supervision and work to manage to make the students benefit from the workshops organized, adding that as part of the support and accompaniment, training courses will be organized for the benefit of the participating associations.

Then, the discussion and interaction on the content of the program were opened, and comments and recommendations were provided to improve it.

It should be noted that the axes of activities of the program include:

The first axis: plastic arts, music, cinema, photographic art and coaching.

The second axis: reading and literature, citizenship education, environment and water.

The third axis: cooking and pastry, sewing and manual art.

The fourth axis: educational animation.

The fifth axis: electronic games.